27.07.2004
I'm still sort of working on this model, it's more and more an on/off job
but still... Been busy adding polygons to it - not because I want more
polygons, but because adding things I want/need means adding polygons...
:-)
As in, from my pictures I see I need to put in a couple of trestles -
done. I've changed roof color into green tarpaper, not to happy having it
all green so I also added some corrugated roof. Still not happy of the
view meant my tarpaper roof is now black - and I'm still not happy...
Will redo some of the corrugated roof, roof quality is not as good as the
walls when close - but for now I will live with that, just going to make sure
it looks as best as I can make it with the textures I've chosen.
Also redid the ground textures, and the cribbing wall. The cribbing wall
is now using a picture from one of the actually cribbwalls still left in
the Cripple Creek District. Trouble is, it's not looking good so I need to
come up with something better. Today's pictures:
20.07.2004 Another small update is here. I finely have started on this mine
again, I made a plane in gmax where I mapped the Sanborn map and scaled it
as good as I could to the buildings already made (the mine itself &
ore bin). From there I built the Blacksmith shop, the boilerhouse and a
couple of smaller "sheds" attached to the main mine building
resulting in the picture you see here:
26.06.2004:
Been fighting the Jetlag and in-between worked on getting some textures I
could use to get the Gold King to look a little more real for my area.
Not being very successful there - thought having a digital camera and grab
some wall shots and such would help me out, but it don't seam like it was
a good idea. Today's pictures:
Fig.9 - A look at the model in a preview
program (TOE) that I use to get an idea on how it will look inside of Trainz.
24.05.2004:
Been working inside Gmax most of the day, trying to get this mine
finished... My drawings have proved to be to wrong for my liking and I've
began to just use them as a start point and then eyeball the pictures I
have, and trying to get the model to look similar.
In fact, I even began to freelance it as I thought it looked better.
Drawing called for two ore chutes, I made four for instance...
I've still have to make some more trestle work, a orechute door for each
opening, and some other buildings, among them a powerhouse and some sheds
- including finishing the reddish one you see in Fig.5 & 6.
Also need to make some better textures, but I'm still focusing on getting
the basic model done before committing to much time on the textures. Today's pictures:
Fig.5 - A look from inside Gmax, showing
the 4 vies I work mostly from.
Fig.6 - Same look inside Gmax, but now
with textures on all 4 views...
Fig.7 - A look at the model in a preview
program (TOE) that I use to get an idea on how it will look inside
of Trainz.
Fig.8 - A look up Poverty Gulch, showing how
the latest model fit's into the scene...
Gold
King in Poverty Gulch is my second attempt of buildings/structures of the
Cripple Creek District. Reason for this is that I actually had an drawing
of this one in one of my old model railroad magazines.
That magazine, Railroad
Model Craftsman, had in the February & March 1991 editions articles
about scratch building this Gold Mine/Mill. Using those it was much easier
and faster to get something "correct" into the computer.
But,
it didn't take me long to find that this fast and easy project did have a
bad side... From my collection of books and Sanborn Fire Insurance Maps I
could see that there where something strange with the drawings I had.
When I compared the sizes
of the drawings with the Sanborn map I could see that the long sides of
the mine was actually to short! One picture I have in a book even shows
that the drawings have 1 window missing too - so I just had to fix my
model inside of Gmax! J
Anyway, what is the
most work of this mine, is not the actually 3D model of it inside Gmax, it
is making and getting the textures correct/good that's 75% of the work on
this one!
Then there's 15% scaling
the drawing and translate it from feet/inches into meter so I can
understand what sizes I'm dealing with - when I have all the measurements
it's easy to make the model in Gmax!
All I need is to make
the necessary numbers of "boxes", size them, and remove what I
don't need. Then I just use the numbers from the drawings as coordinates
to tell me the "X", "Y" & "Z"
coordinates of all the necessary items that makes up this mine...
Okay then, I admit,
there's some more work to it, like deciding where the center should be,
and cut out holes for the windows/doors (if needed) and some other small
stuff...
Today I used my CAD program
(3rd PlanIt) to scale a scan (Fig.4)
of a Sanborn map of this mine into the size specified by the drawing - and
that's how I discovered that it was to short...
So, I needed to redraw the
side wall in 3rd PlanIt, and then I just stretched that into the size I
needed in order to fit the Sanborn map. Height I assumed was correct - it
looks like that at least, width was already correct within half a meter or
so.
Getting the new measurements
form this side drawing I just open up Gmax and put them into the correct
"vertex's" of the mesh that makes up the model.
Which messed up my
texturing so I had to redo that one - but overall I think the basic looks
good. Windows needs work, so does the wall texture, the cribbing and defiantly
the roof - but for now I'm concentrating on making the whole model.
Pictures of how far I have
done:
Fig.3 - Looking up Poverty Gulch from the
Short Line trestle
Fig.4
Still needs to make the
orebin/house(done, see above)
- that one I have a drawing of - which is also to short
btw.. Then, I need to make a drawing for the powerhouse as it wasn't
on the article in the magazine, and I also need to make a couple of other
small sheds that I can see in the pictures I have.
All this means it will
take me some time to do it - but it's good to be back at creating for
Cripple Creek again!
From Lowell Thomas's Victor:
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of me, Linda Irene
Tingvik, and all text & pictures unless otherwise stated, is the
property of me.
All copying, hot linking, Whatever, should be seek permission for, Before doing it!
If you see something that should not be here, is wrongly marked, or have
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me.